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HEAT SoulRipper
ZionTCD Legacy Rising
45
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Posted - 2012.10.28 03:32:00 -
[1] - Quote
Chankk Saotome wrote:This was changed with the new build.
SP cap is set around 500,000SP and resets once a week on Wednesday.
Yep...
Which makes boosters worthless because as soon as you hit that cap, you're wasting booster time.
Which also means you're wasting game time because what you're putting into it, you will not get out of it.
I've brought this up before, that it needs to be increased. As it stands, if you buy booster with AUR, there's no need for a 7 day booster, which means less money for CCP.
It'll get fixed, as it stands now there's no reason to have a 7 day booster. You're better off with a 1 or 3 day booster and save the rest of you AUR for something else...maybe. |
HEAT SoulRipper
ZionTCD Legacy Rising
45
|
Posted - 2012.10.28 05:14:00 -
[2] - Quote
Skihids wrote:HEAT SoulRipper wrote:Chankk Saotome wrote:This was changed with the new build.
SP cap is set around 500,000SP and resets once a week on Wednesday. Yep... Which makes boosters worthless because as soon as you hit that cap, you're wasting booster time. Which also means you're wasting game time because what you're putting into it, you will not get out of it. I've brought this up before, that it needs to be increased. As it stands, if you buy booster with AUR, there's no need for a 7 day booster, which means less money for CCP. It'll get fixed, as it stands now there's no reason to have a 7 day booster. You're better off with a 1 or 3 day booster and save the rest of you AUR for something else...maybe. Unless of course you can't play more than an hour or two a day and need every day to hit your cap.
So why should I or anyone be punished because of other's game time?
Having a SP cap will drive people away. You don't make money when people aren't playing. If you cannot gain SP, then there's no reason to play, therefore the character sits idle until the next reset.
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HEAT SoulRipper
ZionTCD Legacy Rising
45
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Posted - 2012.10.28 16:40:00 -
[3] - Quote
Skihids wrote:HEAT SoulRipper wrote:Skihids wrote:HEAT SoulRipper wrote:Chankk Saotome wrote:This was changed with the new build.
SP cap is set around 500,000SP and resets once a week on Wednesday. Yep... Which makes boosters worthless because as soon as you hit that cap, you're wasting booster time. Which also means you're wasting game time because what you're putting into it, you will not get out of it. I've brought this up before, that it needs to be increased. As it stands, if you buy booster with AUR, there's no need for a 7 day booster, which means less money for CCP. It'll get fixed, as it stands now there's no reason to have a 7 day booster. You're better off with a 1 or 3 day booster and save the rest of you AUR for something else...maybe. Unless of course you can't play more than an hour or two a day and need every day to hit your cap. So why should I or anyone be punished because of other's game time? Having a SP cap will drive people away. You don't make money when people aren't playing. If you cannot gain SP, then there's no reason to play, therefore the character sits idle until the next reset. The cap isn't there so much to balance you against other players as to keep your overall progress down. The player difference is magnified for us as we keep starting from scratch every few weeks, but after a few months of play everyone will have some specialty maxed out and the difference won't matter any more. The real reason for the cap would be to keep you from completing the entire skill tree inside a year when CCP wants it to take seven years. There has to be some govener on your rate of SP earnings if that is to happen.
This "governor" needs to be removed if they want to make money. It's a simple principle. If I can't level up my skills, then I cannot use equipment (as pointed out) and if I can't use equipment then why play?
This is a FREE TO PLAY game, they make money off selling AURUM and the packs as you saw. Their goal is to make money, if the player cannot get to the skill level to use said equipment, then they will not play.
If they will not play, CCP will make little to no money and this project will be a wash and failure.
When you die you lose equipment, and this requires you to replace it. If I'm using ONLY ISK gear, then I'm still limited in what I can use because of the skill points needed to unlock the weapon. If I want to use the AUR gear, then I need to buy the AUR. The more I play, the more I die and the more AUR gear I need.
But it's all for not if I can't use the crap for 3 months....again...you now have a low player base the majority of the time and high spikes during others because people are trying to make the skill cap.
When you can transfer ISK from EVE to DUST it now makes ISK worthless. As of right now there's no major difference between ISK weapons and AUR weapons. So why buy AUR?
Skill cap and this fails.
No skill cap and it flourishes.
This game is out to make money, and the way it's currently set up, it's not going to make money to be profitable, but to be maintained.
I wouldn't be surprised to see this go from a free to play to a subscription based game.
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HEAT SoulRipper
ZionTCD Legacy Rising
45
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Posted - 2012.10.29 00:33:00 -
[4] - Quote
Quote: You have it a bit backwards. The faster one can skill into the better weapons, the less incentive there is to buy AUR to get AUR items. Without the SP cap, why buy an AUR item at lvl 3 when a no-lifer, or every-spare-moment player, can play 3 or 4 more days and get the equivalent ISK item?
The longer it takes to get the SP up to get the higher requirement ISK item, the more likely players are to buy AUR items thus increasing profits.
1) I agree that the weapons need to be further apart in regards to value vs risk. This is something that needs to be addressed for AUR and ISK to serve a purpose.
2) I don't care about the no lifers, because that's not true. Are there people who have more free time than you...me and others? Yep, but life isn't fair. I'm OK with that, if guys are getting unlocks before I do that's fine.
But I do not want to be punished with a skill cap because lets say, I'm lucky enough to have a weekend where I'll be able to put a huge amount of time in game and work with a corporation. A skill cap does just this, it punishes the player who has the free time to play.
A skill point cap does not promote fairness in any way, shape or form! If they want the game to drag out longer then you adjust skills, and their values or add more and come up with more skill paths. You don't put a cap on and essentially restrict players in what they can do.
Unfortunately while we all discuss this...we're also going off what we've used in the game. Will there be other means for skill points? Probably...we can only guess/assume there will be.
But I do feel a skill point cap will do more harm than good.
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